Our Mission
Our Vision:
Every platform. ONE source.
Ben Harris
/
CEO
“It ain’t gonna build itself.”
Ben (a.k.a. @RedmondGAMER) is a longtime gamer and avid technologist with over two decades of experience delivering data-driven solutions for Fortune 500 companies. A seasoned startup founder, Ben brings a sharp focus and direction to the GDG team and is leading the company forward into the exciting world of AI. He is always on the lookout for good people, and enjoys collaborating with those who demonstrate an unforgettable passion for their craft.
Matt Kehm
/
COO
“No one owes you a thing. Act like it.”
Immersed in gaming since EverQuest, Matt's passion for RPGs has shaped his career. Excelling in sales and marketing, he’s thrived in various roles, from Fortune 500 sales rep to franchise owner. Known for his relational acumen, Matt now channels his gaming and professional expertise into pioneering ventures in technology. Matt’s been there, done that.
“Kai” (会) is a Japanese kanji referring to gatherings or meetings of people within a social circle. It is here that one might find a “companion” who could help them along in their quest.
VGAMI™ (vee-gah-mee) is short for Video Games, Artwork, Media and Information. It is a unified data source consisting of international video game data gathered from 1971 to the present day. It encompasses both physical and digital games, and aims to become the most complete, accurate, and unbiased data source for video games ever assembled.
VGAMI™ sources its data from official and authentic sources, both physical and digital. A large portion of our historical video game data is pulled directly from high-resolution images supplied by our in-house digital preservation team. Not only does this help to preserve video game history for future generations, but it also allows us to reference directly back to the source for data quality validation concerns. Combine this with the nightly data feeds from our vetted team of online data providers, and you get reliable data you can trust.
GameDNA™ is a Mixture of Experts (MoE) Artificial Intelligence (AI) powered by Natural Language Processing (NLP) technology and designed exclusively for video game data.
GameKAI™ is a dedicated application that leverages the revolutionary GameDNA™ engine developed by Game Data Group™. This application lets both gamers and industry professionals engage directly with our AI engine out-of-the-box.
GameKAI™ is in active development and will be released when it is ready. Register below to participate in our upcoming beta testing program.
GameDNA™ is in active development and will be released when it is ready. Register below to participate in our upcoming beta testing program.
VGAMI™ is not available for licensing at this time. However, VGAMI™ directly powers our GameDNA™ and GameKAI™ services, and VGAMI™ information is accessible through each service. Please refer to the product pages for GameDNA™ and GameKAI™ for additional information.
Yes, GameDNA™ will be made available for commercial licensing once it has been released.
GameDNA™ is designed to be cost effective. A modest monthly subscription fee will be collected to initiate and maintain the service account, and then any service consumption will be metered and billed at the end of each month. Logs will be provided to help monitor and forecast usage.
GameKAI™ is 100% free to use. Extended service subscriptions will be made available to users who wish to increase their performance and unlock pro and enterprise features.
Absolutely! Simply register below to become an "early adopter" and you will be notified when you have been added to our beta testing program. Please note that we have not fully automated this process yet, so please be patient with us. We will let you know as soon as we're ready.